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Fallout 4

My Fallout 4 Lore and Settlements

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My Settlements and Lore

Rise of the Minutemen -

Gameplay

My Fallout 4 world has been in the end game for a long time.I first started playing this game properly around mid 2021 and since then I have developed a basic lore of what happened in the wasteland.

I've only ever played on one character, so all of this "lore" starts off with how I played the game and what I went with on my first playthrough.

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Lore

After the fall of the Institute by the strength of Maxsons Brotherhood of Steel, the Commonwealths many small townships and settlements saw this as a time for change.

During the institutes shadowy presence in Boston, the selfless organization known as the Minutemen was slowly chewing away at itself. Some could say it was the fall of Quincy, or maybe the lack of leadership. But in a matter of decades, the once proud "defenders of the Commonwealth" were no more but a part of history.

Since then, times have changed. Settlements have come together around a new age of Minutemen lead by an appointed General. Left alone by the Brotherhood of Steel, this version of the Minutemen has become the strongest faction in the Commonwealth. Why the Brotherhood as kept themselves at ease with this faction is a mystery, though rumours have been spread that the Minutemens glorious general has ties to them. This could explain why he is known as "Sentinel" by them.

In the early months of 2288 during the rebuild of the Commonwealth and the Minutemens new era of power, scouts wearing New California Republic patches were found near the western borders. From what began as small scouting teams eventually turned into a full force invasion with hundreds of NCR Vertibirds seen flying over the Commonwealth. That day was one of the biggest wins of the new Minutemen with them being able to take out nearly 90% of the NCRs invasion force. However, a large area to the west of the Commonwealth has been fortified by the remnants of that original invasion force, and since then its borders have become a stalemate for both sides of the conflict.

General of the Minutemen + Prydwen
Fallout 4: Services

Commonwealth Map

This is a map of the Commonwealth which shows the territories and capitals of each faction. NCR Territory is area which the New California Republic as recently taken from the people of the Commonwealth.

Map of the Commonwealth
Fallout 4: Image

Castle Independence

Capital of the Minutemen

Taken back after years of neglect, "Castle Independence" stands strong as the Capital of the Commonwealths main Minutemen force.

Wastelanders often come here to trade at the castles large markets or become recruits at the application centre, both located inside of the castles 5.5 foot thick concrete walls.

Castle Independence is also the home of "Minutemen Radio" which plays 247 across the Commonwealth.

Entrance of the Castle

Entrance of the Castle

Public Entrance

Castle Door

Castle Door

No Synths or Raiders allowed inside.

Helipads

Helipads

Vertibirds overlooking the Prydwen from the Castles Helipads

Main Plaza

Main Plaza

Minutemen Radio

Minutemen Radio

The Minutemens official radio station is broadcasted from here

War Room

War Room

A place for senior Minutemen to revise plans and strategies

Application Centre

Application Centre

Recruitment Centre next to the entrance of the Castle, Displaying a set of T-45 Power Armor with Minutemen decals on

Plaza Ground View

Plaza Ground View

Inside the castle

Pub Independence

Pub Independence

Minutemen guards taking a break together in the Castles pub

Vault City

The National Trade Centre of the Commonwealth

Vault City (Originally Vault 88) was one of Vault-Tecs abandoned vaults that was never in commision before the bombs fell. Since then, wastelanders have occupied the vault and brought it into a new age.

As much as Vault City claims, It is heavily reliant on the Minutemen, and vice-versa. Vault City proudly wears the flag of every major faction in the Commonwealth, This is mainly to keep strong (but at times shaky) relations with as many trade partners as possible.

Not many people are aware of the Minutemen activity in the Vault, especially in its old unused hydroponics section...

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Main Atrium

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Sign above the entrance, All 3 major factions are displayed.

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Vault City proudly displays their collection of Power Armor which they've collected over decades of Trading.

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A well equiped Minuteman guarding an ominous hallway to the abandoned hydroponics section of the vault.

Egret Tours Sanctuary

On the Footstep of the NCR

This settlement is an important location for the Minutemen, the official newspaper of the Minutemen "Freedom Papers" is produced here. The minutemen often use this settlement as a temporary place to store important goods that will eventually make it to proper supply bunkers. Because of this, it's one of the most heavily guarded settlements in the Commonwealth.

As the NCR/Minutemen war rages on, Egret Tours has found itself very close to the border of the freshly taken "NCR Territory".

Outside Egret Tours

Outside Egret Tours

Egret Tours is surrounded by 2.5m tall concrete walls

Screening

Screening

Before entering the town, you must be background checked

Screening Interior

Screening Interior

Minutemen awaiting new arrivals

Egret Tours Welcome Sign

Egret Tours Welcome Sign

Rules of the Settlement

Anti-NCR

Anti-NCR

The people of Egret Tours publicly show their disinterest of the New California Republic

Freedom Papers

Freedom Papers

Interior of the Freedom Papers building

Freedom Papers Issue 17

Freedom Papers Issue 17

A random issue of Freedom Papers

Residential Area of Egret Tours

Residential Area of Egret Tours

Residents live in old caravans which are placed on top of the pre-war buildings

Egret Tours Workshop

Egret Tours Workshop

Local mechanics often do work on wastelanders armor for a reasonable price

Minutemen Secure Supply Cache

Minutemen Secure Supply Cache

Used as temporary storage for highly valued items in the Commonwealth

Tenpines Ranger Station

A humble abode

A small settlement found close to Relay Station Alpha (Zimonja). Another small settlement that shares Anti-NCR views and is willing to show it. Apart from being a place for caravans to rest near, Tenpines Ranger Station is not of vital importance to the Minutemen at this time.

Tenpines Ranger Station

Tenpines Ranger Station

Minutemen flag resting in the wind

Tenpines Sustainability

Tenpines Sustainability

The locals claim that if needed, Tenpines could live without any supply lines

Anti-NCR residents

Anti-NCR residents

Locals of Tenpines aren't the fondest of the New California Republic

Sunshine Tidings Dam Fortifications

Vital to the NCR

Originally a training camp for the Minutemen, Sunshine Tidings is what some would call the capital of the New California Republics invasion force in the Commonwealth.

Being used for military purposes only, the forts structures are all used for special purposes that bring strategic advantages to its small area. Many vehicles such as Tanks and Vertibirds are kept here. The reason why the NCR rely on this fort so much is due to the dam found next to it. This dam is of the upmost strategic importance to both the NCR and the Minutemen as whoever controls it has access to near unlimited power and purified water in the Commonwealth.

Brought with them from New Vegas, the NCR have places tonnes of propaganda around the camp to try and ease nearby locals of their invasion.

Entrance to the Fort

Entrance to the Fort

Heavily Guarded by Protectrons

Entrance

Entrance

View of the Entrance from the inside of the fort

NCR Tanks

NCR Tanks

Tanks kept here to be used by the NCR against the Minutemen

NCR Vertibirds

NCR Vertibirds

Used to relay messages and supplies from NCR outposts out west

NCR Mess Hall

NCR Mess Hall

Filled with NCR Propaganda

Dam of stragetic importance

Dam of stragetic importance

Abernathy Farms is to the Right (Minutemen Controlled)

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